2D Digital Practice - UI Development - Week 5
For this week, I have started making the menus for the game that the player will navigate through in order to get to the level along with the pause menu. For the main menu, I've made the play button bigger than the exit considering the "Play" button is the most important button for a menu when it comes to playing a game. I've made the background based on the university to make the visuals more relevant to the theme of the game, hence why I've also included the blood splatter across the screen. The level select background is different compared to the main menu due to the fact I wanted to symbolise the Play button as going into the university and the level select background is one of the building walls of the university, which is now turned into an evacuation zone. I thought putting an evacuation zone notice on the wall with blood would build the immersion of the outbreak towards the player.
How I've achieved this is by importing buttons onto the canvas, changed its visuals to the ones I've made on Adobe Photoshop, made so that the sprite changes as soon as I click on the button, and added a SceneManager script on each button to load it's intended scene.
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