2D Digital Practice - Finish tile and general development - Week 6

Finish Tile 
As the game development completion is almost finished, I will be focusing on the finishing title, which is a sprite that the player will be greeted as soon as they get to the end of the level. How I will achieve this is by making the message a sprite, and making some special effects so that as soon as you complete the level, particles will fly across the screen, making it feel more rewarding. After I make the message and special effects, I will put them into a prefab so I can use it along with my finishing script so that when you collide into a specific tile, the sprite and effects will be shown.


Here's an example of what it will look like in the game. I've decided to make the design the way it is because the bloody background will represent the blood of zombies, and the particles represent flare particles which is what you need to collide with to get the finish tile to be activated.

General Development




Overall, the development of the game is coming well quite effectively as the sprites and UI have been produced and implemented into the game, and all the mechanics and scripts needed are in place to provide the game functionality. What the player needs to do to complete the level is to get to the escape vehicle by avoiding zombies and obstacles, collect health and navigate through the campus. 

However, I need to work on some improvements to the game to make sure everything is up to a good standard in my perspective such as the main menu backflow, animations for the character etc.

Comments