2D Digital Practice - Implementing some game mechanics - Week 3

 





I have started implementing some mechanics to the University of Infected, which includes the health bar, having some enemies roam around the map and pickups which provide the player health.

This is the health bar I've implemented into the game which functions via a script that enables the player to have a certain amount of health, and once they collide with an enemy, they will lose a certain amount of health. I wanted to make sure that the UI was simple and readable as it's one of the most important UI, hence why I designed it the way I did with the shape and colour scheme. However, I wanted to make the colour scheme fitting towards the games art style.






This is a Health Pick Up which I produced so that if the player was to go into one of these pickups, a particle effect will play and it will give the player a small portion of health by increasing the health bar.
I've also implemented the enemy into the game which follows the player and attacks them by colliding with them which makes the player lose health. Soon, I will give the zombie an animation that makes it look like they're moving, rather than them just sliding around.

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