2D Digital Practice - Spritesheet development, Player and Environment Implementation - Week 2



Spritesheets
Below, there are the sprite sheets of assets that I will be implementing into the game within Unity, such as environmental sprite sheets that will be used to provide the design of the level, character design and animation sprite sheets which will be used for the character that you play as for when you use the character, and the enemies etc.

Here's the development of the sprites that I will be using for "University of Infected" Due to it being based at a university, I made sprites to resemble a university campus so I made to make it look realistic, but stick to a 2D Pixel Art style.



This is the development for the character sprites (Player, Enemy) that I will be implementing along with the environment. I wanted to make the character look like a university student to make the character seem more fitting, hence why I gave them a casual look and the same for the enemies which are the zombies that will be roaming around campus.

Player and Environment Implementation




I've now started implementing sprites and some of the environment into the level so next week, I will be implementing some of the game mechanics for the environment and characters.

How I achieved this is by developing the sprites on Adobe Photoshop and making each sprite fit in a 32x32 resolution as that is the size of each sprite in the "Sprite Editor" on the Unity Game Engine. Once the sprites were done, I imported the sprite sheets into a Textures folder on Unity and then made every sprite on the sheet, into a Sprite on Unity.














































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